Published Works:
This is my most complex project, created on GDevelop. It was initially just a concept created for the Foundations of Interactive Design course at the University of Silicon Valley, but I decided to develop it during the break after. At the moment, it is in slow development, and does not feature any bosses. The game will include plenty of creatures from folklore and mythology, as well as common fantasy tropes such as slimes and mimics. This game features a fancy title screen animated in the engine. The hub area is a tavern with characters to talk to. There are three combat areas, each with different enemy spawns, music, and randomly-generated scenery.
This was a solo project created on Godot for my Introduction to Game Engines class at the University of Silicon Valley. It is a simple platformer with three levels. I implemented coyote time and jump height control to improve the character's movement. Once I was satisfied with the movements, I decided to make it a precision platformer.
This was my first major project for myself. It is a small Metroidvania-style platformer. These are characters I drew years prior, and I created this game to put them into an animated world. This game features dungeons with random spawns, which is not something you typically see in platformer games.
This was my first time participating in the Global Game Jam. The game was made on Godot by a group of seven people. I came up with some of the central concepts during the early brainstorming stage. For most of the jam, I was mainly doing pixel art. These fire sprites were made by me, and the burnt furniture was modified by me from an existing resource pack.
This was game I made during the 2026 Global Game Jam, this one by myself on GDevelop. It is a short game, as I was primarily focusing on the main project we were working on, Mask Masters. This mainly showcases my ability to get the ball rolling on a project, as the entire project was made in under two hours.
Concepts:
-Escape from Burma
This was the first project created for my Foundations of Interactive Design. It was created by me and game engineering student Win Kyaw. The idea is that Burma or Myanmar is the last known location of the Pink-headed Duck, which may or may not be extinct. This concept art was created by me, and the character on the right, although the character on the right is based on Win's character concept.
-Sci-Fly Fishing
This is a concept for a first-person fishing game created for Foundations of Interactive Design. You are a little robot who acts as a fishing lure for an alien, who must live as a fisherman to survive on earth. The main gameplay is playing as the tiny android fishing lure (the red guy on the left). You would attack alien fish and capture native fish to sell.
-Loose Change
This is a board game concept created as a class in Foundations of Interactive Design. It is a dexterity game where you have to hold onto all the coins you collect. My main contributions were creating the cards for the game, as well as creating concept art for the sci-fi expansion.

-Minecraft Copy and Paste Tool
This is a concept that could hypothetically be added to Minecraft's Creative Mode. It was created in the online USV Foundations course at University of Silicon Valley. The assignment was a group project with two other people. The idea and the visuals were created by me.













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