Digital Art for Production

 Art and digital modeling work I did in the DAA 101 course, Digital Art for Production, at University of Silicon Valley.




Storyboarding and 2D Character Art

This is a storyboard for the short story “Rhea, the Ostrich Who Wanted a Pineapple Upside Down Cake.” Rhea wants a pineapple upside down cake, but the baker won’t sell it to her, so she sues him for discrimination. The characters and settings are color-coded.


This is the original version of the storyboard before I added color.


Here is the character art for Rhea and the baker.


Here are some silhouette poses for Rhea.

3D Modeling in Maya


Forest

The assignment was to create a scene using models from Maya’s content browser. This scene features two women and their pet dragon (a tyrannosaurus with wings) protecting a forest of living trees from giant hornets.


Fight Scene

The assignment was to recreate a scene using provided models. I recreated this scene from Star Wars: Episode I - The Phantom Menace.


Train

This demonstrates how to create recognizable objects in Maya using basic shapes.


Top Hat

This project uses some Maya tools like extrude and bevel to create a hat for a character. The robot model was provided.


Banquet Room

This project demonstrates the use of Maya sculpting tools such as extrude to create furniture..


Alien

The purpose of this assignment was to demonstrate the texture paint tool in Maya. The alien comes from Maya’s content browser, but everything else was created by me.


Spheres

This was my first time using the Maya rendering feature. For this assignment, I created pink plastic and metallic golden textures. The image displayed in the spheres was created by me a few years ago. The models were provided, as well as the background and wood texture.


Donut Head

My first fully-rigged character in Maya.


Fingers

The goal of this assignment was to rig a provided model of a finger in two different ways. This is demonstrated in the associated video.


Ball Bounce

The goal of this assignment was to create a 3D animation of a ball bouncing forward. This animation can be seen in the associated video.


Cloth

This project demonstrates creating realistic cloth folds using Maya’s built-in physics. The gold texture on the cloth and the physics were applied by me, but the model of the woman is from Maya’s content browser.


Ball and Ramp

The goal was to have a ball roll down a ramp and knock over bricks using Maya’s bullet physics system. This is demonstrated in the associated video.


House

This project features a modeled house with eerie lighting. House models were provided by the instructor. Images for the textures were royalty-free images, only their application as well as the lighting was done by me.


Lighted Bust

This assignment features two variations of lighting from the same image. The model was provided; the assignment was to light the bust using the different types of light within Maya.


Car

The goal of this assignment was to texture and render a provided car model without any noise.



Unreal Engine


Mountain World

An alpine landscape with extremely tippable bright green cows. This world was used for various assignments to demonstrate several different aspects of Unreal Engine. Various implementations can be seen in the associated video. None of the assets were really created by me. This main goal of this project was to add and implement resources into Unreal.




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